When I apply the Golden Palace product from meipe, then the morph targets can be exported but the same "Skeleton has non-unique morph names" comes up in UE4. But when I try to import the fbx in UE4 I get the error message "Skeleton has non-unique morph names" When I execute the "merge fitted item" function from the Geometry Editing menu then the Genitals do appear in the FBX export manager (and I can make the morph targets export relevant). The genitals do not show up as an object on the export list in the fbx export manager window. The morphs would do the trick for me, but I cannot export them as an FBX. I added the morph targets for G8F genitals by MIKE1954. I have tried different ways to do this but failed so far: I would also like to import morph targets for the genitals to UE4, such that I can control these in UE4 along with the animations. I am using the SkinBuilder8, so I can create different skin colors and different colors for the nipples. My objective is to create a female model with different morphs which I can then migrate to UE4 and use the morph targets to create different looks in UE4 (e.g. I am working with G8F (Victoria Pro Bundle), Standard G8 Breast Morphs and SkinBuilder8 - all from the DAZ3D shop.
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